Olympic broadcasting services hosted in the cloud for the first time

OBS Worldwide Transmission MCR Room: Distant post-production and manufacturing with content material accessible from any location through an web connection

OBS leverages Alibaba‘s cloud applied sciences for a value-added service supply at Tokyo 2020, providing key providers accessible from anyplace

  • Value-efficiency and worldwide manageability for storing, managing and delivering enormous portions of content material produced
  • Sooner deployment with lowered set-up time and fewer onsite sources
  • Distant post-production and manufacturing with content material accessible from any location through an web connection

In collaboration with Olympic Broadcasting Services (OBS), Alibaba‘s cloud options will probably be supporting service supply for Rights-Holding Broadcasters (RHBs) for the primary time through the Olympic Video games Tokyo 2020. Constructed upon the platform offered by Alibaba Cloud, the digital know-how and intelligence spine of Alibaba Group and Worldwide TOP Companion, OBS Cloud affords new fashions for content material supply that drive operational effectivity and higher agility. An revolutionary broadcasting answer introduced collectively by OBS and Alibaba, and operates fully on the cloud, OBS Cloud, is designed to assist rework the media trade for the digital period.

Yiannis Exarchos, OBS Chief Government Officer, commented “The partnership with Alibaba Cloud is remodeling how we broadcast the Olympic Video games to the widest attainable viewers – that is maybe the most important technological change within the broadcasting trade for greater than half a century because the introduction of satellite tv for pc transmission, which was launched to Olympic broadcast protection for the primary time at Tokyo 1964.”

Leveraging Alibaba applied sciences, Content material+, OBS’ content material supply platform is now absolutely migrated to the cloud for delivering short-form content material, content material asset administration and content material manufacturing.

Delivering short-form content material

Throughout Tokyo 2020, between 7,000 and 9,000 short-form content material clips are anticipated to be produced by the OBS Content material+ crew to assist improve RHB protection. 17 RHB organisations and 4 information companies have subscribed to the complete service of receiving these clips by way of a user-friendly web-based interface. The 1000’s of clips may be accessible by the RHBs’ digital and social media groups from any location on this planet to complement their very own Olympic protection.

Content material asset administration

By means of Content material+, RHBs will be capable to entry all Olympic content material produced by the OBS together with stay content material as it’s being produced. 31 RHB organisations have signed up for this full service to have the ability to simply flick through the low-resolution information in close to real-time, and retrieve any content material in any of their international services. The entry to stay protection permits RHBs to mark a part of the stay content material and obtain it for their very own post-production wants, concurrently when the video games are nonetheless taking place.

Content material manufacturing

Used as a part of post-production workflow, OBS will use the Content material+ platform for distant enhancing and requirements conversion; a characteristic that will probably be prolonged as a service to the RHBs for future Olympics.

As well as, two RHBs will obtain stay distribution of Extremely Excessive Definition (UHD), Excessive Dynamic Vary (HDR), and Web Protocol Video and Audio package deal throughout Tokyo 2020, permitting them to ship 4K content material to their viewers.

OBS Worldwide Transmission MCR Room: Distant post-production and manufacturing with content material accessible from any location through an web connection

Selina Yuan, normal supervisor of Worldwide enterprise, Alibaba Cloud Intelligence, mentioned “We’re assured that OBS Cloud will ship great advantages to media organizations by way of cost-efficiency and worldwide manageability, and assist digitally rework the way in which RHBs broadcast the Olympic Video games. The agility that comes with cloud infrastructure permits quicker deployment time with fewer onsite sources, whereas the pliability of a cloud platform allows distant post-production and manufacturing to be achieved quicker – and from any location with an web connection. We stay up for seeing the way forward for Olympic Video games broadcasting start at Tokyo 2020.”

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